Friday, June 2, 2017

17 - Learner Control Principle 1: Give Experienced Learners Control

Brief Definition
In spite of research that shows that in general, learners exhibit poor decision making skills when given too much control in e-learning, Clark and Mayer (2011) highlight a few cases where more learner control is better than less. The perfect scenario for applying Learner Control Principle 1 would be learners who have already been introduced to the content area. Learners who: a) are being exposed to more advanced subjects in the content, b)  exhibit “good metacognitive skills” (p. 319), and c) are attempting an e-course that is straightforward and uncomplicated.

An Artifact
CoolMath4Kids.com not only offers elementary math help, but it’s also rich with examples of how to and how not to apply multimedia design principles. In the unit, Equivalent Fractions, Part 2, the learner is in a more advanced level than the introduction to the subject in Part 1 and it is a straightforward concept. In addition, in order to benefit from this set of non-animated with no audio tutorials, the user would have to have “good metacognitive skills, as mentioned previously. Therefore, the fact the user has complete control of the lesson by pacing themselves with either the “Continue” button or by clicking on the desired page number at the bottom of the screen shows that the developer correctly applied Learner Control Principle 1.

learner 1.JPG

References

Clark, R. C., & Mayer, R. E. (2011). E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning. San Francisco, CA: Pfeiffer.

No comments:

Post a Comment

Project 4: Multimedia (Stop-Motion Video)

Activity Report 1. Explore your Topic (1-2 hours) Stop motion is a fascinating type of video that everybody loves! My knowledge of it i...